For this week’s unity tutorial, I continued working on my chosen path, which was the 2D game option. Like last week I was able to build upon my unity skills from the week prior whilst learning new unity skills. Something new that I was able to learn this week was the health stat option, I learnt how to give Ruby ( the game sprite) a health status and also provide prefabs for her to collect to revive health, at first I was struggling with the health status script as I kept on making mistakes and creating errors or bugs in the game, I went over this tutorial a few times and was finally able to fix the errors and work through the rest of the tutorials.
The second
part of this tutorial allowed me to add in a game object that could damage my
game character, by adding this conflict or obstacle to the game it makes it
more realistic. I found this too quite useful and it is something that I will definitely
implement toward the end of term when it comes to creating my own game.
So far, I am enjoying these unity tutorials, but I still find myself struggling to understand a lot of the concepts behind why I am doing what I am doing, especially with the coding tasks, I think doing some further reading and watching some video tutorials down the line is something that might be beneficial for me.
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