This weeks reading involved the game elements and what elements make up
the components of a game
Game Elements
The article summarises the qualities and elements required for a game, there
are some fundamental elements that are required for making games and these can
b listed as follows; The game objectives, players , game state , information ,
sequencing, theme, narrative , setting and the player interaction. These are
often referred to as the atomic elements of games as they are the smallest
parts of the game and can be isolated and studied individually.
Another factor to note from this article is the importance of critical analysis
in relation to game design. Its important for discussing or comparing games in
a non biased way. Something important to take away from this article is that in
order to design a successful and functioning game, all the formal game elements
must be predefined.
Prototyping
This informative video gives a good introduction into the methods involved
in game design prototyping.
Game design prototyping can be described as an experimental process
where rough ideas are iterated either digitally or onto paper.
This process of prototyping is an important one especially when it comes
to establishing the mechanics, it act as a starting point and help to develop
the game and add any additional changes which may be needed.
Formal Abstract Design Tools
This
article emphasizes the importance of setting up a common vocabulary for game design.
The benefits
of creating a design vocabulary can allow for the following, it can act as a tool
kit to help game designers refine how games work. These tools are an important
aspect when it comes to understanding game design, they are also important for maximising
the players feeling of self-involvement. Some examples of some formal abstract
design tools can be listed as follows:
Intention- this is the first abstract design
tool, it involves understanding the world of the game, making a plan and acting
on it, it is a means of getting the player invested and involved in the game
Perceivable
consequence- this is
a defined reaction from the game world from the action of the player
Story- this is the thread-narrative, it
can be designer-driven or player-driven, it is an element that binds events together
to allow players to forward to the completion of the game.