Sunday 19 June 2022

Games MDA

 

 

This week’s reading task had a focus on understanding the MDA framework.  The term MDA stands for mechanics, dynamics, and aesthetics. My understanding from these reading sis that the MDA framework was created as a formal body to be able to help understand games. It was created to help connect all the elements of game design, development,  criticism and technical game research.

 

I learnt that this framework is used for game developers and designers because it helps them to understand how gameplay decisions can affect the user experience of the game. Which can also be useful to make changes to the game further down the line of developments

 

Another thing I learnt about the MDA framework is that it has limitations and is often criticised. This is because it neglects many aspects of game design and has a focus on mechanics, making it unsuitable for all game types. I learn that there are alternative design frameworks that can be used.  The other two frameworks can be described as follows:

 

-          Elemental tetrad – defines mechanics and aesthetics as central components similar to the MDA framework. however, it does not agree on how they are connected

-          DDE framework – Design dynamics and experience – this overcomes MDA frameworks weaknesses and is therefore used in place where it is limited.

 

I enjoyed learning about this framework and its uses and it limitations, I look forward to progressing more with my knowledge throughout the course and applying it to my future game projects

 

Below are links to resources I used to create this blog post

 

MDA: A Formal Approach to Game Design and Game Research

Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design

Explaining the MDA Design Framework | Video Game Design




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