This week unity tutorial involved adding some audio to the final game and distributing the final game. The last few weeks I have fell behind on the unity tutorials, so the past few weeks I have been using to get myself up to speed with the content that I missed.
This week in unity the two things I learnt were as follows:
I learnt how to handle 2D sounds in the game, this involved
adding some background music to continuously play whilst the player is playing the
game, the addition of a One-shot sound which plays when the player specifically
completes a task, such as collecting health icons, or dying.
I was also able to learn game distribution for the final
game output, I learnt that it is important to optimise the files for distribution
so that they are not too large when it come to game output, this can be completed
in the unity hub. At present my game is not ready for distribution as it still
has some bug fixes and issue with the code. But over the coming weeks I will be
going back over the tutorials to see any missed steps, implement these changes and
hopefully have a full-fledged running game.
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