For this week’s extra credit task, I decided to choose the tutorial
about Deltatime.
I chose this tutorial because the term delta time was a familiar statement
that I had always come across when completing my unity tutorials and I wanted
to further and recap my knowledge on it.
Some main points I was able to take away from the tutorial were:
The term Delta time, means the time between each update or fixed update
call
Time between frames is not constant therefore they need to be modified
by using delta time
It makes the movement of objects more smooth and takes away that glitching
effect that would occur if it wasn’t implemented.
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