The Game “flappy
Bird” is something that I would like to recreate , however I would recreate
this game using a paper plane of some sort and the plane would have to fly
though and avoid obstacles similar to that in “Flappy Bird”
I’ve chosen
to look at platform game mechanics because it aligns with the type of game that
I would like to create. Platform games allow the player to control a character
in another world, this usually also involves other elements such as conquering
obstacles, collecting coins and earning points. There are 4 important features
required when it comes to designing a platform game, these can be listen as follows:
the game must have an Interactive environment, Third person perspective,(i.e.
the player can see the character their controlling in the screen in front of
them) Vertical and horizontal movement and controlled jumping.
Scoring systems
are another system in which I wanted to implement my game, as I would like to
make my game a neve ending style of game. The main purpose of the game will be
to keep playing each time and achieving a higher score than the last time. The scoring
mechanism Is a way of measuring success within the game. By having this quantitative
scoring system its adds to the enjoyment factor of the game whilst also enhancing
the gameplay (Lee et al 2017).
Movement mechanics
are important within a game, by impending enough controls the correct amount of
movement in a game can help improve the player experience, this video discusses
the importance of movement mechanics using the example of tomb raider. It can
be seen in the earliest version of the game
when the player is jumping, that it requires more buttons and more inputs in
order to jump, such as running building momentum, jumping, then using the hands
to pull up over the edge. But in the newest version of tomb raider it is not
quite the same , instead of the various inputs that were required to jump in
the old game copy, the game developers changed this, instead all you have to do
is simply press one button or input and the player will complete the whole processes
of jumping , I personally feel that this creates a disconnect between the
player and the Gameworld, this shortcut of jumping takes away from some of the
fun and reality aspects of the game, it can be concluded that movement in a game
is important and this is a game mechanic that I will definitely implement when
it comes to designing my game.
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