Saturday, 4 December 2021

Game Idea Research

 

The Game “flappy Bird” is something that I would like to recreate , however I would recreate this game using a paper plane of some sort and the plane would have to fly though and avoid obstacles similar to that in “Flappy Bird”


Game Mechanics 

Platformer Mechanics 

I’ve chosen to look at platform game mechanics because it aligns with the type of game that I would like to create. Platform games allow the player to control a character in another world, this usually also involves other elements such as conquering obstacles, collecting coins and earning points. There are 4 important features required when it comes to designing a platform game, these can be listen as follows: the game must have an Interactive environment, Third person perspective,(i.e. the player can see the character their controlling in the screen in front of them) Vertical and horizontal movement and controlled jumping.

 

Scoring Mechanics 

Scoring systems are another system in which I wanted to implement my game, as I would like to make my game a neve ending style of game. The main purpose of the game will be to keep playing each time and achieving a higher score than the last time. The scoring mechanism Is a way of measuring success within the game. By having this quantitative scoring system its adds to the enjoyment factor of the game whilst also enhancing the gameplay (Lee et al 2017).

 

Movement Mechanics 

Movement mechanics are important within a game, by impending enough controls the correct amount of movement in a game can help improve the player experience, this video discusses the importance of movement mechanics using the example of tomb raider. It can be seen in the earliest version  of the game when the player is jumping, that it requires more buttons and more inputs in order to jump, such as running building momentum, jumping, then using the hands to pull up over the edge. But in the newest version of tomb raider it is not quite the same , instead of the various inputs that were required to jump in the old game copy, the game developers changed this, instead all you have to do is simply press one button or input and the player will complete the whole processes of jumping , I personally feel that this creates a disconnect between the player and the Gameworld, this shortcut of jumping takes away from some of the fun and reality aspects of the game, it can be concluded that movement in a game is important and this is a game mechanic that I will definitely implement when it comes to designing my game.


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