This week’s
Unity tutorial involved building and creating a whole new game with completely
new assets, the game had a downward Arial facing view and it involved the player
moving side to side to avoid moving animal obstacles whilst throwing an object
at the animals. This game design was a little bit more complex than the other
game completed last week, it required a lot more code that the first game as it
had a lot of sections and attributes to it.
I learnt
many things in this new tutorial. Firstly, I was able to practice and repeat
some of my skills learnt in the last tutorial, such as changing the camera view
and moving an object horizontally. I learnt how to reposition objects and
players in the game in an accurate way using the x, and y axis tools, I learnt
how to resize an object in the game, i.e., to make it bigger or smaller, I learnt
how to create code to keep the game play within the designed frame and prevent the
player from going out of the boundaries of the game. I learnt about prefabs and
how to create one to make an object repeat which is important for this style of
game and will also be important when it comes to creating my individual game.
Although I believe that I am getting faster at completing the unity tutorials, I am still finding the understanding part of the code quite hard to grasp , there are a lot of new words and technical terms when it comes to coding that will take some time to learn and get comfortable with. Other than That, I find I exciting to be able to create these game in unity myself and put it into play!
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