This week’s unity tutorial involved building on last week’s tutorials and learning a new skillset in a new unit. I learnt about making items collide into one another by adding a component called a “box collider” I learnt more about game making and making the game appear smooth, I learnt how to make a background environment continuously move in a game, this will be a useful tool for myself when it comes to creating my own game later on in the module.
I learnt about the spawn tool and how it can prove useful for game design, the ability to have an object or obstacle repeat at random intervals is an important aspect for game design, especially for the player.
There was a challenge assigned for this week “challenge 2” was a recap challenge and it involved editing a given game file with faults, some of these faults included editing the spawn manager, adding in ridged bodies and colliders and destroying items as they appear off screen
As the weeks progress, I’m beginning to find that I can work through the unity tutorials a little bit faster, I’m beginning to understand many of the terms and inputs required for basic game rules which I find very useful. Also, since I have a good idea of what I would like my game to be, I am able to make notes of certain aspects in the learning tutorials that would be beneficial
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