I am now at a stage where I am beginning to understand a lot more of the unity terms mentioned and work through the tutorials a bit faster.
This week’s lesson ended by completing all the basic functionality steps of the game.
I learnt how to make the background continually repeat to give the illusion of an endless background in the game by using the box collider, I recapped my skills on destroying obstacles as they appear offscreen. I learnt a new skill called script communication, which involved linking scripts and variables together to control certain states of the game.
I did find this tutorial a bit more difficult that past unity tutorials, this is because there was a slot of new terminology involved, such as linking scripts and naming game objects, with each tutorial I find myself going back and making notes of the new key terms to adding them to my knowledge for next week’s tutorial.
Something I liked about this unity is that I can really see my game development stills starting to come together, and now that I have a solid idea for my game, I am finding the unity tutorials to be very useful, I also have made notes on certain sections of the tutorial that will be useful for certain section of my own personal game for when I start Developing it.
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