This week’s reading task was based on game decisions and flow theory within games
Some points that I learnt and can apply from this week’s reading task can be listed as follows:
I learnt the meaning of flow theory in games. Flow is a theory that we can adapt to our game to make challenges that allow for a more engaging gameplay. I learnt that flow theory is necessary to create an engaging gaming experience, and it is also based on human psychological trends.
I learnt about flow state. This can be described as being in the zone of the game or in a state of hyper focus. I was able to learn about the benefits and drawbacks of flow experience. Whilst self-improvement is one of the benefits, a drawback caused by overconsumption can lead to devastating effects on mental and physical health,
But what makes a decision “interesting”?
What Makes a Good Decision?
Generally,
interesting decisions involve some kind of trade-off.
All of these
decisions involve the player judging the value of something, where values are
shifting, not always certain, and not obvious.
my sources can be linked below:
Flow experience in computer game playing among Thai university students
What is flow theory in game design
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