Friday, 1 July 2022

Game Decisions

 This week’s reading task was based on game decisions and flow theory within games

Some points that I learnt and can apply from this week’s reading task can be listed as follows:

I learnt the meaning of flow theory in games. Flow is a theory that we can adapt to our game to make challenges that allow for a more engaging gameplay. I learnt that flow theory is necessary to create an engaging gaming experience, and it is also based on human psychological trends.

 

I learnt about flow state. This can be described as being in the zone of the game or in a state of hyper focus. I was able to learn about the benefits and drawbacks of flow experience. Whilst self-improvement is one of the benefits, a drawback caused by overconsumption can lead to devastating effects on mental and physical health,

 I learnt that the term flow experience can not only be applied to gaming but it can be applied of all aspects of life, such as flow experience in work, flow experience in playing sport, or flow experience in playing music

 The last keyword vital to gaming is the term game decisions. Decisions and decision making are vital to creating a game most games have some manner of decision-making, and it is here that a game can be made more or less interesting. I learnt that in order for a decision to be interesting or good, it needs to involve some sort of trade-off. This can involve

 

But what makes a decision “interesting”? What Makes a Good Decision?

Generally, interesting decisions involve some kind of trade-off.

All of these decisions involve the player judging the value of something, where values are shifting, not always certain, and not obvious.

my sources can be linked below:

Flow experience in computer game playing among Thai university students

Flow Theory 

What is flow theory in game design 





                

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