Sunday, 3 July 2022

Unity Tutorial 6

Picking up from the unity tutorials I had halted last term proved difficult. After spending time trying got recover the tutorial files, I was able to continue from where I left off.

 Some new functionality I was able to learn from tis weeks tutorial were animation controllers, animation states, transitions and how they work.

I was able to learn how to change animation parameters which allowed the player to run faster. I learnt about animation programming and how adding in things like Inclusion of triggers to allow player to jump in script. After adding in some final particle effects and audio, I can now say I have created a well-rounded game on unity!

Although my game still has some glitches, and some bug fixes would be needed.  I am quite proud of the game I created and the new skills I had gained from them.

The final challenge task involved adding in floating balloons bombs and Booleans within the game, adding in cool effects when you grab them and including sound effects. I enjoyed this game task as it allowed me to refresh and practice the skills I had already learnt in previous tutorials and apply them without a step by step guide.


source: screenshot from unity hub





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