It is coming close to the end of this module and this week the focus is on playtesting. Game testing or playtesting in a crucial step to help ensure optimal performance of a game before it is published.
There are multiple factors and particularities to consider when
it comes to game testing, I learnt that it is not only about the functionality
of the game, that it is about other things, such as game fun, human interactions,
human behaviours, game fun reactions, and entertainment factors. All of these
and so much more come into consideration when implementing a Playtest
The multiple gam testing types can be listed below:
- Functionality testing
- Combinatorial testing
- Ad Hoc Testing
- Compatibility Testing
- Clean room and Tee Testing
- Regression testing
- Performance Testing
Based on my current game structure
and design I believe that functionality testing would be the most appropriate playtest
for me to use. This is simply because the aim of this testing method is to hunt
for generic problems within the game such as asset integrity, stability issues,
audio visual and game mechanic issues.
I learnt that there are different types
of play testers
Myself, close friends and family,
experiences gamers and complete strangers.
For convenience will be playtesting this game myself, friends and family and other strangers. My purpose of doing this is to gain a well-rounded body of feedback from the testing phase of my game and hopefully implement may changes accordingly
Sources
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