Tuesday 19 July 2022

Game Stories

 

This week I learnt about game stories. This was an interesting read because I was able to learn not only about the importance of storytelling within games, but also the structures that some of them may follow.

I was able to gain some knowledge on what a story is and how they can be narrative focused, or character focused. Both of these affect the way in which the player interacts and engages with the gameplay.

I learnt about the three main frameworks that game designers refer to when it comes to implementing storytelling within games.  

This can be listed as follows:

  •       The Hero with a Thousand Faces, by Joseph Campbell

This puts emphasis on myths and heroes within mythology. This framework establishes a common structure found between mythological stories

  •    Story: Substance, Structure, Style, and the Principles of Screenwriting, by Robert McKee

This framework discusses how storytelling is not about formulas, it is about forms. And each follows a similar form.

  •         Poetics, by Aristotle

This framework is not about poetry as the name would suggest, it Is actually about tragedy and the inclusion of tragedies within storylines. It often represents stories that replicate real life, rather than supernatural, mystical or romantic endings #

 

I found these readings quite interesting and beneficial. It  is good to have a academic knowledge of how stories are told and the different framework bodies used by game designers.

 


Sources 

Source 1

Source 2

Source 3

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