This week I learnt about game
stories. This was an interesting read because I was able to learn not only about
the importance of storytelling within games, but also the structures that some
of them may follow.
I was able to gain some knowledge
on what a story is and how they can be narrative focused, or character focused. Both
of these affect the way in which the player interacts and engages with the
gameplay.
I learnt about the three main frameworks
that game designers refer to when it comes to implementing storytelling within
games.
This can be listed as follows:
- The Hero with a Thousand Faces, by Joseph Campbell
This puts
emphasis on myths and heroes within mythology. This framework establishes a common
structure found between mythological stories
- Story: Substance, Structure, Style, and the Principles of Screenwriting, by Robert McKee
This framework
discusses how storytelling is not about formulas, it is about forms. And each follows
a similar form.
- Poetics, by Aristotle
This framework is
not about poetry as the name would suggest, it Is actually about tragedy and
the inclusion of tragedies within storylines. It often represents stories that replicate
real life, rather than supernatural, mystical or romantic endings #
I found these readings
quite interesting and beneficial. It is good to have a academic knowledge of
how stories are told and the different framework bodies used by game designers.
Sources
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