For this week’s extra credit task, I decided to choose the tutorial about update and fixed update.
I chose this tutorial because these
were both familiar items that I had always come across when completing my unity
tutorials and I wanted to further and recap my knowledge on them.
Some main points I was able to take away from the tutorial were:
For void update: almost anything that needs to be changed or adjusted regular happens in that section and it is not called on a regular timeline, therefore the timeline between the calls is not the same.
For fixed update: it is a called
on a regular timeline and will have the same timeline between calls.
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