I now have the fundamental elements added into my game. Last weeks task involved working on my prototype which consisted of setting up the main game area and collecting all my assets.
This week I focused on applying roles in my scripts to create a playable version of the game.
I looked back on previous unity tutorials to help me with this. Simple elements like moving forward, and up and down where the main movements that would be required for the player.
I also played around with keys and decided how I would want my player to move in the game. I decided to opt for the mouse option as the main game control, as this is a pc focused game, I decided to keep the player keys as simple as possible.
I now have a game where I can move the bird ( my avatar) up and down and obstacles that the player can crash into. I have made the buildings the obstacles and I have applied rigid body's to them so that when the bird fly's into them they crash and die and hence the game is over.
Below I've attached an image of my current game world which includes the game bird and the obstacles .
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