This week I began creating my prototype for my game ‘Flying Bird’ I began by creating a new 2D unity workspace and finding assets that I would like to use for the game. I used the unity store to source my assets as they had free options available as well as options you could buy.
I can say that at this stage I am finding it difficult to set up the game world and create the game, although I have gathered all the assets it proving to be difficult to create a game from scratch without the guided notes of the unity tutorials.
As I have a clear idea and plan of the game that I would kike to design I have created the following plan for how I want to build my game:
1: collect all game assets, i.e. world, sounds, avatar and audio
2. decide and create the appropriate number of scripts required for the game to function
3. Decide how the player will control the avatar in the game, ie which keys will be used to move up and down/ avoid obstacles/ die
4. start implementing the code required for the game to function
Below I have included an image of my initial game prototype. I began by importing all my assets and avatars for the game. Next I will start scripting to bring the game to life!
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